zymera.viz.render
render
Top-down GIF rendering. Accepts stacked pytrees (scan output) or lists.
iter_worlds
iter_worlds(worlds)
Duck-type a trajectory: list of Worlds, or stacked pytree (leading T).
Source code in zymera/viz/render.py
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draw_frame
draw_frame(ax, world, *, comm_radius=None, show_delivered=True, annotations=())
Draw one world: coverage heat, walls, comm edges, agents (by group).
Source code in zymera/viz/render.py
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render_frames
render_frames(worlds, *, comm_radius=None, show_delivered=True, annotations=None, figsize=3.2)
Render each world to a PIL image (Agg, no display).
Source code in zymera/viz/render.py
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render_gif
render_gif(worlds, path, *, fps=6, comm_radius=None, show_delivered=True, annotations=None)
Trajectory -> animated GIF at path. Returns the path.
Source code in zymera/viz/render.py
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render_comm_gif
render_comm_gif(worlds, path, *, comm_radius, fps=6, annotations=None)
GIF with the comm overlay: potential edges dotted, delivered solid.
Source code in zymera/viz/render.py
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